Wavelength: local multiplayer on one device. Reveal the target privately, give a spoken clue, then Hide and pass. Ready to guess opens the concealed dial. Drag the needle or use Left/Right, Shift for larger steps. Confirm guess reveals the bands. Space advances; Tab and Enter navigate. No scoring or timer. Tap either side to edit its text. Enter or tapping away saves; Escape cancels. Editing keeps the current target and round. The deck icon selects prompts or edits a custom spectrum. Multiplayer: choose Coupe or Dicksit, create or join a room code, mark Ready, and the host starts. Cards and votes are private. Coupe has bluffing, challenges, blocks and influence choices. Dicksit has picture clues, secret decoys and voting; select pictures in a full-size preview, then confirm. Swipe or wheel to browse; drags never select. Back preserves a seat; Leave exits the table. Resume restores progress. The question mark explains rules. Tab and Enter navigate. Arrow keys or WASD steer Snake. Space pauses. On touch screens, swipe or tap the directional controls. Minesweeper: choose a board size and Start game. Tap to reveal, use Flag mode or right-click to flag. Drag or swipe to move around the board; use a mouse wheel or Shift+wheel to scroll. Pinch or use minus/plus to zoom; Fit or the 0 key shows the entire board. Arrows select tiles, Enter or Space reveals, F flags. Click a revealed number to clear its neighbors when its flags match. Fih fills the screen with separate rooms. Left/Right switches rooms; click a stat icon or room name to navigate. Kitchen: pantry and food shop, drag food into Fih’s mouth; taps and other drops never feed. Bathroom: drag soap and rub across both sides, then shower to rinse. Keyboard care: Enter picks up food or soap, arrows move it, Enter releases. Bedroom: turn the light off to sleep or on to wake. Only the bedroom shirt opens clothing, hats, colors and room previews; buying requires Buy and equip. Clinic: buy potions in the shop and drag cabinet stock into the mouth. Hold a finger in the room to guide Fih’s gaze. Playroom has a throwable ball and eight increasingly difficult mini-games. Pearl Catch: drag or use Left/Right to catch pearls and avoid urchins. Bubble Pop: pop pearl bubbles and avoid spiky ones. Keyboard arrows aim the cursor, Space pops at its position. Memory Reef: select matching cards. Reef Hop: tap the side with the next stone or use Left/Right before it sinks. Reef Dash: tap or Space to swim through gaps. Shell Breaker: drag or Left/Right moves the paddle. Pearl Slalom: drag or Left/Right avoids hazards and catches pearls. Tide Beats: tap three lanes or A/S/D as notes reach the line. Tab and Enter operate buttons and cards. Pause stops a mini-game. Escape closes an overlay or returns to the arcade.